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Protocol - Media Use

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Description:

This protocol uses two questions from the American Legacy Foundation’s Connecting Health and Technology Survey to assess the average amount of time spent using different types of media and viewing various social media sites.

Protocol:

1. On an average day, how much time do you spend …

If none (no hours or minutes), please enter 0 (zero).

  1. [NUMBER BOX; RANGE 0-24] _____ Hours [NUMBER BOX; RANGE 0-59] _____ Minutes

    On a TV set (such as watching live TV or TV, movies, or other video (such as Netflix) through Xbox, Roku, DVR, Smart TV; playing video games)

  2. [NUMBER BOX; RANGE 0-24] _____ Hours [NUMBER BOX; RANGE 0-59] _____ Minutes

    On a Desktop or Laptop Computer (such as spending time online, playing games, watching video)

  3. [NUMBER BOX; RANGE 0-24] _____ Hours [NUMBER BOX; RANGE 0-59] _____ Minutes

    On Your Smartphone or Tablet (such as spending time on apps, spending time online, playing games, watching video, etc.)

2. On an average day, how much time do you spend on any social media site (ex: Facebook, Twitter, YouTube, Pinterest, Snapchat)?

[ ] None

[ ] less than 1 hour

[ ] 1 hour to less than 3 hours

[ ] 3 hours to less than 6 hours

[ ] 6 hours or more

Protocol Name from Source:

This section will be completed when reviewed by an Expert Review Panel.

Availability:

Publicly available

Personnel and Training Required

None

Equipment Needs

None

Requirements
Requirement CategoryRequired
Major equipment No
Specialized training No
Specialized requirements for biospecimen collection No
Average time of greater than 15 minutes in an unaffected individual No
Mode of Administration

Self-administered questionnaire

Life Stage:

Child, Adolescent, Adult

Participants:

Youth and adults

Specific Instructions:

None

Selection Rationale

Having measures of media use can be an important covariate in analyses assessing anti-tobacco advertising exposure and other areas of research.

Language

English, Spanish

Standards
StandardNameIDSource
Common Data Elements (CDE) Person Media Use Assessment Text 4885197 CDE Browser
Derived Variables

None

Process and Review

This section will be completed when reviewed by an Expert Review Panel.

Source

American Legacy Foundation. (2014). Connecting Health and Technology Survey. Items 510 and 520.

General References

None

Protocol ID:

750701

Variables:
Export Variables
Variable NameVariable IDVariable DescriptionVersiondbGaP Mapping
PX750701_Media_Use_Hours_On_Computer PX750701010201 On an average day, how many hours do you spend...On a Desktop or Laptop Computer (such as spending time online, playing games, watching video) 4 Variable Mapping
PX750701_Media_Use_Hours_On_Mobile PX750701010301 On an average day, how many hours do you spend...On Your Smartphone or Tablet (such as spending time on apps, spending time online, playing games, watching video, etc.) 4 N/A
PX750701_Media_Use_Hours_On_TV PX750701010101 On an average day, how many hours do you spend...On a TV set (such as watching live TV or TV, movies, or other video (such as Netflix) through Xbox, Roku, DVR, Smart TV; playing video games) 4 Variable Mapping
PX750701_Media_Use_Minutes_On_Computer PX750701010202 On an average day, how many minutes do you spend...On a Desktop or Laptop Computer (such as spending time online, playing games, watching video) 4 N/A
PX750701_Media_Use_Minutes_On_Mobile PX750701010302 On an average day, how many minutes do you spend...On Your Smartphone or Tablet (such as spending time on apps, spending time online, playing games, watching video, etc.) 4 N/A
PX750701_Media_Use_Minutes_On_TV PX750701010102 On an average day, how many minutes do you spend...On a TV set (such as watching live TV or TV, movies, or other video (such as Netflix) through Xbox, Roku, DVR, Smart TV; playing video games) 4 N/A
PX750701_Media_Use_Time_Social_Media PX750701020000 On an average day, how much time do you spend on any social media site (ex: Facebook, Twitter, YouTube, Pinterest, Snapchat)? 4 N/A
Research Domain Information
Measure Name:

Media Use

Release Date:

June 24, 2015

Definition

Instrument used to assess general media use.

Purpose

The purpose of this measure is to assess a respondent’s average time using different types of media.

Keywords

Media, media use, media consumption, social media, legacy truth campaign, LTC, Facebook, Twitter, YouTube, Pinterest, Snapchat, television, TV, movies, Netflix, Xbox, Roku, DVR, smart TV, video games, desktop computer, laptop computer, screen, screen time