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Protocol - Media Use

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Description

This protocol uses two questions from the American Legacy Foundation’s Connecting Health and Technology Survey to assess the average amount of time spent using different types of media and viewing various social media sites.

Specific Instructions

None

Availability

Available

Protocol

1. On an average day, how much time do you spend …

If none (no hours or minutes), please enter 0 (zero).

  1. [NUMBER BOX; RANGE 0-24] _____ Hours [NUMBER BOX; RANGE 0-59] _____ Minutes

    On a TV set (such as watching live TV or TV, movies, or other video (such as Netflix) through Xbox, Roku, DVR, Smart TV; playing video games)

  2. [NUMBER BOX; RANGE 0-24] _____ Hours [NUMBER BOX; RANGE 0-59] _____ Minutes

    On a Desktop or Laptop Computer (such as spending time online, playing games, watching video)

  3. [NUMBER BOX; RANGE 0-24] _____ Hours [NUMBER BOX; RANGE 0-59] _____ Minutes

    On Your Smartphone or Tablet (such as spending time on apps, spending time online, playing games, watching video, etc.)

2. On an average day, how much time do you spend on any social media site (ex: Facebook, Twitter, YouTube, Pinterest, Snapchat)?

[ ] None

[ ] less than 1 hour

[ ] 1 hour to less than 3 hours

[ ] 3 hours to less than 6 hours

[ ] 6 hours or more

Personnel and Training Required

None

Equipment Needs

None

Requirements
Requirement CategoryRequired
Major equipment No
Specialized training No
Specialized requirements for biospecimen collection No
Average time of greater than 15 minutes in an unaffected individual No
Mode of Administration

Self-administered questionnaire

Lifestage

Child, Adolescent, Adult

Participants

Youth and adults

Selection Rationale

Having measures of media use can be an important covariate in analyses assessing anti-tobacco advertising exposure and other areas of research.

Language

English, Other languages available at source

Standards
StandardNameIDSource
caDSR Form PhenX PX750701 - Media Use 6248473 caDSR Form
Derived Variables

None

Process and Review

Not applicable.

Protocol Name from Source

American Legacy Foundations Connecting Health and Technology Survey, 2014

Source

American Legacy Foundation. (2014). Connecting Health and Technology Survey. Items 510 and 520.

General References

None

Protocol ID

750701

Variables
Export Variables
Variable Name Variable IDVariable DescriptiondbGaP Mapping
PX750701_Media_Use_Hours_On_Computer
PX750701010201 On an average day, how many hours do you more
spend...On a Desktop or Laptop Computer (such as spending time online, playing games, watching video) show less
Variable Mapping
PX750701_Media_Use_Hours_On_Mobile
PX750701010301 On an average day, how many hours do you more
spend...On Your Smartphone or Tablet (such as spending time on apps, spending time online, playing games, watching video, etc.) show less
N/A
PX750701_Media_Use_Hours_On_TV
PX750701010101 On an average day, how many hours do you more
spend...On a TV set (such as watching live TV or TV, movies, or other video (such as Netflix) through Xbox, Roku, DVR, Smart TV; playing video games) show less
Variable Mapping
PX750701_Media_Use_Minutes_On_Computer
PX750701010202 On an average day, how many minutes do you more
spend...On a Desktop or Laptop Computer (such as spending time online, playing games, watching video) show less
N/A
PX750701_Media_Use_Minutes_On_Mobile
PX750701010302 On an average day, how many minutes do you more
spend...On Your Smartphone or Tablet (such as spending time on apps, spending time online, playing games, watching video, etc.) show less
N/A
PX750701_Media_Use_Minutes_On_TV
PX750701010102 On an average day, how many minutes do you more
spend...On a TV set (such as watching live TV or TV, movies, or other video (such as Netflix) through Xbox, Roku, DVR, Smart TV; playing video games) show less
N/A
PX750701_Media_Use_Time_Social_Media
PX750701020000 On an average day, how much time do you more
spend on any social media site (ex: Facebook, Twitter, YouTube, Pinterest, Snapchat)? show less
N/A
Tobacco Regulatory Research: Environment
Measure Name

Media Use

Release Date

June 24, 2015

Definition

Instrument used to assess general media use.

Purpose

The purpose of this measure is to assess a respondent’s average time using different types of media.

Keywords

media, media use, media consumption, social media, legacy truth campaign, LTC, Facebook, Twitter, YouTube, Pinterest, Snapchat, television, TV, movies, Netflix, Xbox, Roku, DVR, smart TV, video games, desktop computer, laptop computer, screen, screen time

Measure Protocols
Protocol ID Protocol Name
750701 Media Use
Publications

Garcia-Cazarin, M.L., Mandal, R.J., Grana, R., Wanke, K.L., Meissner, H. (2020) Host-agent-vector-environment measures for electronic cigarette research used in NIH grants. Tobacco Control. 2020 January; 29(1). doi: 10.1136/tobaccocontrol-2017-054032